
Stack-A-Chance
June 2026 - Ongoing
Mad John Games //
What I aimed for:
Learning outcomes:
Role:
Artist // UI/UX Designer
Cohesive art direction
Intuitive UI
Effective collaboration for a first game release
The importance of trial and error
Learning how to use shaders and lighting in Unity
Improved my time management skills
Team size:
Stack-A-Chance is a roguelike, strategy, puzzle game in an abstract world where the player has to deal
with unique blocks to be able to achieve the highest score possible.
2
My contributions
Block Texturing / Visual Communication
Reiterated textures to communicate blocks roles
Used playtesting feedback to inform decisions
Research into existing games to deconstruct
a different approach

Environment design
Created reusable and game-ready assets
Using lighting, recreated a jazz bar atmosphere
Used oil paint textures for a painterly feel

UI/UX
Designed logos for the game and company
Researched Saul Bass to create inspired UI
Created a palette inspired by mid-century jazz

Having the opportunity to work on Stack-A-Chance has allowed me to work successfully in a team. As my role of the artist and UI designer, I learnt how to communicate
design choices visually, create a harmonious visual style and to feel more confident in the Unity engine. Although I wasn't involved in the prototype stages, I believe my
experiences of constantly analysing and play-testing has made me incredibly inspired to work further on my programming skills so I can turn ideas into working prototypes.
Overall, the production of this game has made me a much stronger and capable developer than I were prior and inspired my next project where I reversed engineered classic
arcade games in C#.