
Final Year Project / The Great Meme Reset
Feb 2026 - May 2026
Year One University //
What I aimed for:
Learning outcomes:
Role:
Lead Designer
Help produce a working game within 12 weeks
Work alongside others to create a clear vision during development
A design that matches scope restrictions
The importance of a design document when working in a bigger team
Tuned enemy/player abilities by playtesting frequently
Designed NPCs with creative constraints
Team size:
The Great Meme Revival is a chaotic comedy shooting game inspired by early internet meme culture and
exaggerated online humour, combining shooting combat with platforming mechanics.
6
My contributions
Game Design Document
Created a GDD to set design pillars and scope
Answered important questions with research
during pre-production.
Had the gameplay loop and mechanics defined
early on



Enemy Design
Developed ideas into functional enemy designs
Designed varied attacks and iteratively tuned them
Collaborated effectively to align goals for sprints

User Experience
Designed the cameras behaviour to change
by using a state machine.
Created interactive UI
Improved game feel

Overall, this final year project allowed me to explore the importance of good design especially in a larger group. Through designing enemies, camera behaviour and levels
,I learnt how to communicate with different disciplines to design gameplay that matched our vision.